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Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 5 — polycount

Decal technique from Star Citizen - Page 4 | Star citizen, Dark matter,  Spacecraft
Decal technique from Star Citizen - Page 4 | Star citizen, Dark matter, Spacecraft

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen

Some practice on the Star Citizen Workflow — polycount
Some practice on the Star Citizen Workflow — polycount

Decal technique from Star Citizen — polycount
Decal technique from Star Citizen — polycount

ArtStation - Cloud Imperium Games Art Test, Josh Van Zuylen
ArtStation - Cloud Imperium Games Art Test, Josh Van Zuylen

Decal technique from Star Citizen — polycount
Decal technique from Star Citizen — polycount

ArtStation - Star Citizen Workflow study, Florian Potier
ArtStation - Star Citizen Workflow study, Florian Potier

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen

Decal functionality - Unreal Engine Forums
Decal functionality - Unreal Engine Forums

ArtStation - Star Citizen...The Starfarer: Material focus, Matthew  Trevelyan Johns
ArtStation - Star Citizen...The Starfarer: Material focus, Matthew Trevelyan Johns

ArtStation - Star Citizen...The Starfarer: Material focus, Matthew  Trevelyan Johns
ArtStation - Star Citizen...The Starfarer: Material focus, Matthew Trevelyan Johns

David Phoenix - Sci-fi Corridor (Star Citizen Workflow) UE4
David Phoenix - Sci-fi Corridor (Star Citizen Workflow) UE4

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen

ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter

ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Some practice on the Star Citizen Workflow — polycount
Some practice on the Star Citizen Workflow — polycount

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Pin on scifi corridor
Pin on scifi corridor

ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums

Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 5 — polycount