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ArtStation - Sci-fi Trim & POM Decal Sheet, Andy Baigent | Decal sheets,  Sci fi environment, Sci fi
ArtStation - Sci-fi Trim & POM Decal Sheet, Andy Baigent | Decal sheets, Sci fi environment, Sci fi

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Creating a Snowy Forest in UE4
Creating a Snowy Forest in UE4

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums

City Exterior Materials for Unreal Engine | Computer Graphics Daily News
City Exterior Materials for Unreal Engine | Computer Graphics Daily News

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Is one Master Material a good approach? - Unreal Engine Forums
Is one Master Material a good approach? - Unreal Engine Forums

City Exterior Materials for Unreal Engine | Computer Graphics Daily News
City Exterior Materials for Unreal Engine | Computer Graphics Daily News

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

UE4 Advanced Material Pack | Computer Graphics Daily News
UE4 Advanced Material Pack | Computer Graphics Daily News

City Exterior Materials for Unreal Engine | Computer Graphics Daily News
City Exterior Materials for Unreal Engine | Computer Graphics Daily News

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

City Exterior Materials for Unreal Engine | Computer Graphics Daily News
City Exterior Materials for Unreal Engine | Computer Graphics Daily News

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

ArtStation - Procedural Forest, UE4, Robert Berg
ArtStation - Procedural Forest, UE4, Robert Berg

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Name: POM4.jpg Views: 1592 Size: 772.1 KB | Pom pom, Tutorial, Design
Name: POM4.jpg Views: 1592 Size: 772.1 KB | Pom pom, Tutorial, Design

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen

ArtStation - UE4 Cloud Creation Tutorial | Game Assets
ArtStation - UE4 Cloud Creation Tutorial | Game Assets